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1996-04-07
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Snakes & Adders v1.00 1995 Micro Dimensions Software
Written by Rob Wilson & Nick Perrin - Finished 27-06-95
A Giftware release - All gifts to address below.. 8^)
Copyright
~~~~~~~~~
This game is the Copyright © 1995 of (mds) micro dimensions software.
This archive should remain intact. In no way should any-one modify any of
the files in any way by any means. Permission will not be given to do so
for any reason. This archive contains the following:.
Snakes&Adders (the game itself) 32096 bytes
Snakes&Adders.info (the icon) 2119 bytes
Snakes&Adders.pp (powerpacked to fit on floppy) 9448 bytes
Snakes&Adders.pp.info (A spare copy of the icon ;-)) 2119 bytes
Snakes&Adders.Doc (this doc file) 11049 bytes
Snakes&Adders.Doc.info (the icon you just double clicked on ;-) 765 bytes
Introduction
~~~~~~~~~~~~
Snakes & Adders is simply a variation of the `worm' type game. You
move around the screen using the cursor keys and gobble-up the numbers
which will appear before you. The larger the number, the more your snake
will grow.
Numbers
~~~~~~~
The numbers 1 to 9 will appear at random points across the screen
during the course of game. It is suggested that you eat these numbers,
otherwise there is not much else you can do. Occasionally a question mark
`?' will appear. These contain mystery numbers. Only when you eat one,
will you know how large a number it was. The number can range from 1 to
25.
On some levels upto 3 numbers on screen will appear just to add some
`variety' (read as confusion.. ;) ) into the game. The chances of
multiple numbers appearing on-screen will be determined by the current
level.
In later versions we plan to have additional attributes for question
marks `?'. We hope to include speed up, slow down and reverse control
to make things.. interesting.
Speed
~~~~~
As you progress, your snake will start to get extremely long. When
you have eaten all the numbers available, you will proceed to the next
level and your snake will have returned to its default size.
But as we're 'kind' games programmers, you will have to complete it at
a different speed (probably) than on the previous level. In addition the
numbers (might) decrease faster. (Sighs of `oh - wonderful' abound) :)
Other keys
~~~~~~~~~~
As far as I know the A600 and A1000 have its cursor keys awkwardly
placed so you can use other keys for movement. This is achieved via
Tool-Types settings on the Snakes&Adders Icon.
Tool-Types
~~~~~~~~~~
I prefer a,s,p,l for movement, so in my tool-type information I have
the following settings:..
LEFT=a
RIGHT=s
UP=p
DOWN=l
If you're not sure how to change tool-type settings simply click on the
Snakes&Adders icon once and then select from the Workbench menu
'Information..' or use 'RtAmiga-I'. Then select the tool-type you want to
change by clicking on it. Change the value after the '=' to whichever key
you wish to use. Standard typewriter keys (The light coloured ones in the
main keyboard area.) are entered by pressing the key on its own.
(UnShifted.)
Any of the other keys require their name to be entered, for example
"Right Shift", or "Help". A complete list of all key names accepted is
listed at the end of the document.
The Cursor keys can be entered as follows, but there is little point,
since the cursor keys are the default values, so the same effect can be
obtained by leaving the options blank.
LEFT=Cursor Left
RIGHT=Cursor Right
UP=Cursor Up
DOWN=Cursor Down
Quotes are not required, but can be used.
LEFT="A"
RIGHT='Numeric Enter'
If you are still unsure how to use tool-types consult your Workbench
manual, or some dedicated Amiga owner who will definitely know. :)
Going Back on yourself
~~~~~~~~~~~~~~~~~~~~~~
There is one more tooltype available for use in the game. This
tooltype is called 'BACKONSELF'. The 'BACKONSELF' tool type takes one of
two values, 'TRUE' or 'FALSE'. Its structure is as follows:..
BACKONSELF=FALSE ;this does not allow your snake to go back on itself
;and cause you to crash during the game.. (Default)
BACKONSELF=TRUE ;this allows your snake to go back on itself and
;cause you to crash during the game..
The purpose of this tooltype is for mainly to add/omit difficulty from
the game, for the more 'hardened' games-player.. ;)
Quitting the Game
~~~~~~~~~~~~~~~~~~
To quit the current game press the Escape key. This will produce the
"Game-Over" message, from there, Escape again will take you to the titles.
Pressing Escape on the title screen will close the game.
Running the Game
~~~~~~~~~~~~~~~~
DoubleClick on its icon from your Workbench. Or run it from the CLI
if you prefer. The game is intuition-based, so don't expect a ray-traced
snake in HAM-8, and you don't get a twenty minute kick-ass soundtrack!!!
However, you can run the game easily from a menu or a keyboard-shortcut
using programs like Toolsdeamon v2.x if you so desire it!!!
In addition, you can run music in the background on programs like
Delitracker etc., so you can effectively have your 20 minute kick-ass
soundtrack playing away in the background; just contradicting what I've
said :)
When on the title screen, start the game by pressing the SPACE-BAR..
Requirements
~~~~~~~~~~~~
An Amiga of virtually any type from one of the following:..
A500,A500+,A600,A1000,A1200,A1500,A2000,B2000,B2500,A3000,A3000T,
A4000/030,A4000/040,A4000T,A4000/060,CDTV & CD32 with a keyboard.
As for future RISC Amigas, it'll work on 'em !! ;) as long as the 680x0
is emulated correctly.
OS Friendly code... Written in Devpac 2 & 3
Memory required: about 10K of Chip RAM, and 30K of anything else.
..and should work on any Amiga with KS2.04/WB2.04 and above.
If you have got less than KS2.04/WB2.04..
Upgrade, it makes life easier.. 8^)
Problems, questions, criticisms, complements, GIFTS!!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If anyone has any of the above with Snakes & Adders, send an EMail to
either:..
recoil >> 64303179@mmu.ac.uk
wilsonr@sun.com.mmu.ac.uk
until Aug'95 - likely to change.. so if in doubt use the one below..
or
the_don >> the_don@mono.city.ac.uk
pnm@fs2.ee.umist.ac.uk
If you use the `Monochrome' BBS, you can talk to us and leave us
messages under the above names. You may also like to use STAMP, the Atari
ST and AMIGA section (monitored by the_don) which gives LOADS of useful
info on both the ST and AMIGA. You will also find other games written by
ourselves on STAMP and Aminet Sites around the world.
Giftware - what does that mean???
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Essentially, that this game can belong in the Public Domain Libraries
across the world. No more than 2.50 can be charged for it in any PD
library. If anyone pays more than this then you're a mug!!! The Giftware
label means that for our hard work in bringing you this enjoyable little
game, we would like a Gift of some nature in return. A Postcard with a
greetings message on it, money (of course), disks (blank or otherwise),
games u don't want, computers & peripherals u don't want, duff Amigas and
state of the art DOOM & F1GP routines are especially welcome. Oh and any
rather sexy females out there ;)
Send Gifts via.. _@'' to.. the don & recoil (mds)
33 Cartmel Crescent,
Chadderton,
Oldham,
Lancs.
OL9 8DA.
Hopefully, this game should be on the Aminet 7 CD when it's released.
Amiga Magazines..
~~~~~~~~~~~~~~~~~
By all means you can include this game on your Coverdisk(s) or
Coverdisc(s). The only condition is that you plug our group:..
Micro Dimensions Software
and that you mention the authors:..
Nick Perrin & Rob Wilson
..in your magazine - and a screenshot would be nice too!!! A bit of Fame
at long last.. :*)
Other Bits..
~~~~~~~~~~~~
Look out for these games (soon if not already written) by MDS:..
SmileyMines v1.01 by `alias' and `the_don'
VCS Invaders v0.22 by `recoil' and `the_don'
ManicMaze v0.21 by `the_don'
Brix(ECS) v1.15a by `recoil'
Brix(AGA) v1.16a by `recoil'
you can use TELNET to get to mono by typing:..
telnet proton.city.ac.uk
Tested on..
~~~~~~~~~~~
This game has been tested on the following Amigas:..
A500 512K Chip/0Mb Fast - 80Mb SCSI @ 7.18 Mhz (68000)
A500+ 2Mb Chip/2Mb Fast - 420Mb IDE @ 7.18 MHz (68000/68010)
A1200 2Mb Chip/4Mb Fast - 420Mb IDE @ 50.0 MHz (68030)
A1200 2Mb Chip/8Mb Fast - 210Mb IDE @ 14.31 Mhz (68020+68881)
Remember
~~~~~~~~
We programmers cannot be held responsible for user's incompetence and
we will not be bullied into compensating `Joe Bloggs' who's just gone and
blown his beloved Amiga into bits (for whatever reason it may be). But
we'll have your spare parts. :)
REFERENCE: Key Names.
~~~~~~~~~~~~~~~~~~~~~
Here are the names of the non-typewriter keys which can be used in the
tool-types. (In roughly the order that they appear before me ;-)
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10
BackSpace Delete Help
Tab Return
Ctrl Right Special
Left Shift Left Special Right Shift
Left Alt Left Amiga Space Right Amiga Right Alt
Numeric ( Numeric ) Numeric / Numeric *
Numeric 7 Numeric 8 Numeric 9 Numeric -
Numeric 4 Numeric 5 Numeric 6 Numeric +
Numeric 1 Numeric 2 Numeric 3 Numeric Enter
Numeric 0 Numeric .
If that looks gibberish, you're probably viewing this document in a
proportional font. Try Topaz.font, you'll have it somewhere.
NOTE: Left Special, and Right Special are the little blank keys, One next
to left shift, and one next to return. If you have a foreign keyboard, or
an older machine, these keys might not be present, or they may have
something printed on them. If they're not there, don't use these
tool-types, or you'll have a non-movable snake ;-)
~~~~~~~~~~~~
>> Snakes & Adders - written by Rob Wilson/Nick Perrin on an 4Mb A500+ <<
>> 100% Assembler Code - Devpac 3 | Gfx by Rob Wilson <<
>> Thanx to Neil Tweedy for testing and suggestions and <<
>> his four line source random number generator <<
>> ©1995 micro dimensions software (mds) <<
>> All rights reserved <<
>> All other Copyrights are acknowledged <<
>>> END OF SNAKES & ADDERS DOCUMENT <<<